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- /* $Id: drawpix.c,v 1.6 1997/02/10 20:26:57 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: drawpix.c,v $
- * Revision 1.6 1997/02/10 20:26:57 brianp
- * fixed memory leak in quickdraw_rgb()
- *
- * Revision 1.5 1997/02/03 20:30:31 brianp
- * added a few DEFARRAY macros for BeOS
- *
- * Revision 1.4 1996/10/16 00:58:53 brianp
- * renamed gl_drawpixels() to drawpixels()
- *
- * Revision 1.3 1996/09/27 01:26:25 brianp
- * added missing default cases to switches
- *
- * Revision 1.2 1996/09/15 14:17:30 brianp
- * now use GLframebuffer and GLvisual
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include <stdlib.h>
- #include <string.h>
- #include "context.h"
- #include "drawpix.h"
- #include "feedback.h"
- #include "dlist.h"
- #include "macros.h"
- #include "pixel.h"
- #include "span.h"
- #include "stencil.h"
- #include "types.h"
-
-
-
-
- /* TODO: apply texture mapping to fragments */
-
-
-
- static void draw_index_pixels( GLcontext* ctx, GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
- {
- GLint x, y, desty;
- GLuint i, j;
- GLdepth zspan[MAX_WIDTH];
- GLboolean zoom;
-
- zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- /* Position, depth of pixels */
- x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- desty = y;
- if (ctx->Depth.Test) {
- GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- for (i=0;i<width;i++) {
- zspan[i] = zval;
- }
- }
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLuint ispan[MAX_WIDTH];
-
- /* convert to uints */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *src = (GLbyte *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *src = (GLshort *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = *src++;
- }
- }
- break;
- case GL_INT:
- {
- GLint *src = (GLint *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) *src++;
- }
- }
- break;
- case GL_BITMAP:
- /* TODO */
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) pixels + i * width;
- for (j=0;j<width;j++) {
- ispan[j] = (GLuint) (GLint) *src++;
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "Internal: draw_index_pixels" );
- }
-
- /* apply shift and offset */
- if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
- if (ctx->Pixel.IndexShift>=0) {
- for (j=0;j<width;j++) {
- ispan[j] = (ispan[j] << ctx->Pixel.IndexShift)
- + ctx->Pixel.IndexOffset;
- }
- }
- else {
- for (j=0;j<width;j++) {
- ispan[j] = (ispan[j] >> -ctx->Pixel.IndexShift)
- + ctx->Pixel.IndexOffset;
- }
- }
- }
-
- if (ctx->Visual->RGBAflag) {
- /* Convert index to RGBA and write to frame buffer */
- GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
- GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
- for (j=0;j<width;j++) {
- red[j] = (GLint) (ctx->Pixel.MapItoR[ispan[j]] * ctx->Visual->RedScale);
- green[j] = (GLint) (ctx->Pixel.MapItoG[ispan[j]] * ctx->Visual->GreenScale);
- blue[j] = (GLint) (ctx->Pixel.MapItoB[ispan[j]] * ctx->Visual->BlueScale);
- alpha[j] = (GLint) (ctx->Pixel.MapItoA[ispan[j]] * ctx->Visual->AlphaScale);
- }
- if (zoom) {
- gl_write_zoomed_color_span( ctx, width, x, y, zspan,
- red, green, blue, alpha, desty );
- }
- else {
- gl_write_color_span( ctx, width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- else {
- /* optionally apply index map then write to frame buffer */
- if (ctx->Pixel.MapColorFlag) {
- for (j=0;j<width;j++) {
- ispan[j] = ctx->Pixel.MapItoI[ispan[j]];
- }
- }
- if (zoom) {
- gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
- }
- else {
- gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
- }
- }
- }
-
- }
-
-
-
- static void draw_stencil_pixels( GLcontext* ctx, GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
- {
- GLint x, y, desty;
- GLuint i, j;
- GLboolean zoom;
-
- zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- /* Position, depth of pixels */
- x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- desty = y;
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- GLubyte stencil[MAX_WIDTH];
-
- /* convert to ubytes */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) pixels + i * width;
- MEMCPY( stencil, src, width );
- }
- break;
- case GL_BYTE:
- {
- GLbyte *src = (GLbyte *) pixels + i * width;
- MEMCPY( stencil, src, width );
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) ((*src++) & 0xff);
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *src = (GLshort *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) ((*src++) & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) ((*src++) & 0xff);
- }
- }
- break;
- case GL_INT:
- {
- GLint *src = (GLint *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) ((*src++) & 0xff);
- }
- }
- break;
- case GL_BITMAP:
- /* TODO */
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) pixels + i * width;
- for (j=0;j<width;j++) {
- stencil[j] = (GLubyte) (((GLint) *src++) & 0xff);
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "Internal: draw_stencil_pixels" );
- }
-
- /* apply shift and offset */
- if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
- if (ctx->Pixel.IndexShift>=0) {
- for (j=0;j<width;j++) {
- stencil[j] = (stencil[j] << ctx->Pixel.IndexShift)
- + ctx->Pixel.IndexOffset;
- }
- }
- else {
- for (j=0;j<width;j++) {
- stencil[j] = (stencil[j] >> -ctx->Pixel.IndexShift)
- + ctx->Pixel.IndexOffset;
- }
- }
- }
-
- /* mapping */
- if (ctx->Pixel.MapStencilFlag) {
- for (j=0;j<width;j++) {
- stencil[j] = ctx->Pixel.MapStoS[ stencil[j] ];
- }
- }
-
- /* write stencil values to stencil buffer */
- if (zoom) {
- gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y, stencil, desty );
- }
- else {
- gl_write_stencil_span( ctx, (GLuint) width, x, y, stencil );
- }
- }
- }
-
-
-
- static void draw_depth_pixels( GLcontext* ctx, GLsizei width, GLsizei height,
- GLenum type, const GLvoid *pixels )
- {
- GLint x, y, desty;
- GLubyte red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH], alpha[MAX_WIDTH];
- GLuint ispan[MAX_WIDTH];
- GLboolean bias_or_scale;
- GLboolean zoom;
-
- bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
- zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- /* Position, depth of pixels */
- x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- desty = y;
-
- /* Color or index */
- if (ctx->Visual->RGBAflag) {
- GLint r, g, b, a;
- r = (GLint) (ctx->Current.RasterColor[0] * ctx->Visual->RedScale);
- g = (GLint) (ctx->Current.RasterColor[1] * ctx->Visual->GreenScale);
- b = (GLint) (ctx->Current.RasterColor[2] * ctx->Visual->BlueScale);
- a = (GLint) (ctx->Current.RasterColor[3] * ctx->Visual->AlphaScale);
- MEMSET( red, r, width );
- MEMSET( green, g, width );
- MEMSET( blue, b, width );
- MEMSET( alpha, a, width );
- }
- else {
- GLuint i;
- for (i=0;i<width;i++) {
- ispan[i] = ctx->Current.RasterIndex;
- }
- }
-
- if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
- && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
- /* Special case: directly write 16-bit depth values */
- GLuint j;
- for (j=0;j<height;j++,y++) {
- GLdepth *zptr = (GLdepth *) pixels + j * width;
- gl_write_color_span( ctx, width, x, y, zptr,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
- && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
- /* Special case: directly write 32-bit depth values */
- GLuint i, j;
- /* Compute shift value to scale 32-bit uints down to depth values. */
- GLuint shift = 0;
- GLuint max = MAX_DEPTH;
- while ((max&0x80000000)==0) {
- max = max << 1;
- shift++;
- }
- for (j=0;j<height;j++,y++) {
- GLdepth zspan[MAX_WIDTH];
- GLuint *zptr = (GLuint *) pixels + j * width;
- for (i=0;i<width;i++) {
- zspan[i] = zptr[i] >> shift;
- }
- gl_write_color_span( ctx, width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- else {
- /* General case (slower) */
- GLuint i, j;
-
- /* process image row by row */
- for (i=0;i<height;i++,y++) {
- GLfloat depth[MAX_WIDTH];
- GLdepth zspan[MAX_WIDTH];
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = UBYTE_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *src = (GLbyte *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = BYTE_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = USHORT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *src = (GLshort *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = SHORT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = UINT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_INT:
- {
- GLint *src = (GLint *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = INT_TO_FLOAT( *src++ );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) pixels + i * width;
- for (j=0;j<width;j++) {
- depth[j] = *src++;
- }
- }
- break;
- default:
- abort();
- }
-
- /* apply depth scale and bias */
- if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
- for (j=0;j<width;j++) {
- depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- }
- }
-
- /* clamp depth values to [0,1] and convert from floats to integers */
- for (j=0;j<width;j++) {
- zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
- }
-
- if (ctx->Visual->RGBAflag) {
- if (zoom) {
- gl_write_zoomed_color_span( ctx, width, x, y, zspan,
- red, green, blue, alpha, desty );
- }
- else {
- gl_write_color_span( ctx, width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- else {
- if (zoom) {
- gl_write_zoomed_index_span( ctx, width, x, y, zspan,
- ispan, GL_BITMAP );
- }
- else {
- gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
- }
- }
-
- }
- }
- }
-
-
-
- static void draw_color_pixels( GLcontext* ctx,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *pixels )
- {
- GLuint i, j;
- GLint x, y, desty;
- GLdepth zspan[MAX_WIDTH];
- GLboolean scale_or_bias, quick_draw;
- GLboolean zoom;
-
- zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
-
- /* Position, depth of pixels */
- x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- desty = y;
- if (ctx->Depth.Test) {
- /* fill in array of z values */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
- for (i=0;i<width;i++) {
- zspan[i] = z;
- }
- }
-
- /* Determine if scaling and/or biasing is needed */
- if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F ||
- ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F ||
- ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F ||
- ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) {
- scale_or_bias = GL_TRUE;
- }
- else {
- scale_or_bias = GL_FALSE;
- }
-
- /* Determine if we can directly call the device driver function */
- if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
- && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
- quick_draw = GL_TRUE;
- }
- else {
- quick_draw = GL_FALSE;
- }
-
- /* First check for common cases */
- if (type==GL_UNSIGNED_BYTE && (format==GL_RGB || format == GL_LUMINANCE)
- && !ctx->Pixel.MapColorFlag && !scale_or_bias
- && ctx->Visual->EightBitColor) {
- DEFARRAY( GLubyte, alpha, MAX_WIDTH );
- GLubyte *src = (GLubyte *) pixels;
- /* constant alpha */
- MEMSET( alpha, (GLint) ctx->Visual->AlphaScale, width );
- if (format == GL_RGB) {
- /* 8-bit RGB pixels */
- DEFARRAY( GLubyte, red, MAX_WIDTH );
- DEFARRAY( GLubyte, green, MAX_WIDTH );
- DEFARRAY( GLubyte, blue, MAX_WIDTH );
- for (i=0;i<height;i++,y++) {
- for (j=0;j<width;j++) {
- red[j] = *src++;
- green[j] = *src++;
- blue[j] = *src++;
- }
- if (quick_draw) {
- (*ctx->Driver.WriteColorSpan)( ctx, width, x, y,
- red, green, blue, alpha, NULL);
- }
- else if (zoom) {
- gl_write_zoomed_color_span( ctx, (GLuint) width, x, y, zspan,
- red, green, blue, alpha, desty );
- }
- else {
- gl_write_color_span( ctx, (GLuint) width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
- }
- UNDEFARRAY( red );
- UNDEFARRAY( green );
- UNDEFARRAY( blue );
- }
- else {
- /* 8-bit Luminance pixels */
- GLubyte *lum = (GLubyte *) pixels;
- for (i=0;i<height;i++,y++,lum+=width) {
- if (quick_draw) {
- (*ctx->Driver.WriteColorSpan)( ctx, width, x,y,
- lum, lum, lum, alpha, NULL);
- }
- else if (zoom) {
- gl_write_zoomed_color_span( ctx, (GLuint) width, x, y, zspan,
- lum, lum, lum, alpha, desty );
- }
- else {
- gl_write_color_span( ctx, (GLuint) width, x, y, zspan,
- lum, lum, lum, alpha, GL_BITMAP );
- }
- }
- }
- UNDEFARRAY( alpha );
- }
- else {
- /* General solution */
- GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
- GLuint components;
-
- r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
- switch (format) {
- case GL_RED:
- r_flag = GL_TRUE;
- components = 1;
- break;
- case GL_GREEN:
- g_flag = GL_TRUE;
- components = 1;
- break;
- case GL_BLUE:
- b_flag = GL_TRUE;
- components = 1;
- break;
- case GL_ALPHA:
- a_flag = GL_TRUE;
- components = 1;
- break;
- case GL_RGB:
- r_flag = g_flag = b_flag = GL_TRUE;
- components = 3;
- break;
- case GL_LUMINANCE:
- l_flag = GL_TRUE;
- components = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- l_flag = a_flag = GL_TRUE;
- components = 2;
- break;
- case GL_RGBA:
- r_flag = g_flag = b_flag = a_flag = GL_TRUE;
- components = 4;
- break;
- default:
- abort();
- }
-
- /* process the image row by row */
- for (i=0;i<height;i++,y++) {
- DEFARRAY(GLfloat, rf, MAX_WIDTH);
- DEFARRAY(GLfloat, gf, MAX_WIDTH);
- DEFARRAY(GLfloat, bf, MAX_WIDTH);
- DEFARRAY(GLfloat, af, MAX_WIDTH);
- DEFARRAY(GLubyte, red, MAX_WIDTH);
- DEFARRAY(GLubyte, green, MAX_WIDTH);
- DEFARRAY(GLubyte, blue, MAX_WIDTH);
- DEFARRAY(GLubyte, alpha, MAX_WIDTH);
-
- /* convert to floats */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *src = (GLubyte *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *src = (GLbyte *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = BYTE_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? BYTE_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? BYTE_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_BITMAP:
- /* special case */
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *src = (GLushort *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = USHORT_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? USHORT_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? USHORT_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *src = (GLshort *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = SHORT_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? SHORT_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? SHORT_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *src = (GLuint *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = UINT_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? UINT_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? UINT_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? UINT_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? af[j] = UINT_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_INT:
- {
- GLint *src = (GLint *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = INT_TO_FLOAT(*src++);
- }
- else {
- rf[j] = r_flag ? INT_TO_FLOAT(*src++) : 0.0;
- gf[j] = g_flag ? INT_TO_FLOAT(*src++) : 0.0;
- bf[j] = b_flag ? INT_TO_FLOAT(*src++) : 0.0;
- }
- af[j] = a_flag ? INT_TO_FLOAT(*src++) : 1.0;
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *src = (GLfloat *) pixels + i * width * components;
- for (j=0;j<width;j++) {
- if (l_flag) {
- rf[j] = gf[j] = bf[j] = *src++;
- }
- else {
- rf[j] = r_flag ? *src++ : 0.0;
- gf[j] = g_flag ? *src++ : 0.0;
- bf[j] = b_flag ? *src++ : 0.0;
- }
- af[j] = a_flag ? *src++ : 1.0;
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
- return;
- }
-
- /* apply scale and bias */
- if (scale_or_bias) {
- for (j=0;j<width;j++) {
- GLfloat r, g, b, a;
- r = rf[j] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
- g = gf[j] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
- b = bf[j] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
- a = af[j] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
- rf[j] = CLAMP( r, 0.0, 1.0 );
- gf[j] = CLAMP( g, 0.0, 1.0 );
- bf[j] = CLAMP( b, 0.0, 1.0 );
- af[j] = CLAMP( a, 0.0, 1.0 );
- }
- }
-
- /* apply pixel mappings */
- if (ctx->Pixel.MapColorFlag) {
- GLfloat rscale = ctx->Pixel.MapRtoRsize-1;
- GLfloat gscale = ctx->Pixel.MapGtoGsize-1;
- GLfloat bscale = ctx->Pixel.MapBtoBsize-1;
- GLfloat ascale = ctx->Pixel.MapAtoAsize-1;
- for (j=0;j<width;j++) {
- rf[j] = ctx->Pixel.MapRtoR[ (GLint) (rf[j] * rscale) ];
- gf[j] = ctx->Pixel.MapGtoG[ (GLint) (gf[j] * gscale) ];
- bf[j] = ctx->Pixel.MapBtoB[ (GLint) (bf[j] * bscale) ];
- af[j] = ctx->Pixel.MapAtoA[ (GLint) (af[j] * ascale) ];
- }
- }
-
- /* convert to integers */
- for (j=0;j<width;j++) {
- red[j] = (GLint) (rf[j] * ctx->Visual->RedScale);
- green[j] = (GLint) (gf[j] * ctx->Visual->GreenScale);
- blue[j] = (GLint) (bf[j] * ctx->Visual->BlueScale);
- alpha[j] = (GLint) (af[j] * ctx->Visual->AlphaScale);
- }
-
- /* write to frame buffer */
- if (quick_draw) {
- (*ctx->Driver.WriteColorSpan)( ctx, width, x, y,
- red, green, blue, alpha, NULL);
- }
- else if (zoom) {
- gl_write_zoomed_color_span( ctx, width, x, y, zspan,
- red, green, blue, alpha, desty );
- }
- else {
- gl_write_color_span( ctx, (GLuint) width, x, y, zspan,
- red, green, blue, alpha, GL_BITMAP );
- }
-
- UNDEFARRAY(red);
- UNDEFARRAY(green);
- UNDEFARRAY(blue);
- UNDEFARRAY(alpha);
- }
- }
-
- }
-
-
-
- /*
- * Do a glDrawPixels( w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels ) optimized
- * for the case of no pixel mapping, no scale, no bias, no zoom, default
- * storage mode, no raster ops, and no pixel clipping.
- * Return: GL_TRUE if success
- * GL_FALSE if conditions weren't met for optimized drawing
- */
- static GLboolean quickdraw_rgb( GLcontext* ctx, GLsizei width, GLsizei height,
- const void *pixels )
- {
- DEFARRAY( GLubyte, red, MAX_WIDTH );
- DEFARRAY( GLubyte, green, MAX_WIDTH );
- DEFARRAY( GLubyte, blue, MAX_WIDTH );
- DEFARRAY( GLubyte, alpha, MAX_WIDTH );
- GLint i, j;
- GLint x, y;
- GLint bytes_per_row;
- GLboolean result;
-
- bytes_per_row = width * 3 + (width % ctx->Unpack.Alignment);
-
- if (!ctx->Current.RasterPosValid) {
- /* This is success, actually. */
- result = GL_TRUE;
- }
- else {
- x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
-
- if (x<0 || y<0
- || x+width>ctx->Buffer->Width || y+height>ctx->Buffer->Height) {
- result = GL_FALSE; /* can't handle this situation */
- }
- else {
- /* constant alpha */
- for (j=0;j<width;j++) {
- alpha[j] = (GLint) ctx->Visual->AlphaScale;
- }
-
- /* write directly to device driver */
- for (i=0;i<height;i++) {
- /* each row of pixel data starts at 4-byte boundary */
- GLubyte *src = (GLubyte *) pixels + i * bytes_per_row;
- for (j=0;j<width;j++) {
- red[j] = *src++;
- green[j] = *src++;
- blue[j] = *src++;
- }
- (*ctx->Driver.WriteColorSpan)( ctx, width, x, y+i,
- red, green, blue, alpha, NULL);
- }
- result = GL_TRUE;
- }
- }
-
- UNDEFARRAY( red );
- UNDEFARRAY( green );
- UNDEFARRAY( blue );
- UNDEFARRAY( alpha );
-
- return result;
- }
-
-
-
- /*
- * Implements general glDrawPixels operation.
- */
- static void drawpixels( GLcontext* ctx, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels" );
- return;
- }
-
- if (ctx->NewState) {
- gl_update_state(ctx);
- }
-
- if (ctx->RenderMode==GL_RENDER) {
- if (!ctx->Current.RasterPosValid) {
- return;
- }
- switch (format) {
- case GL_COLOR_INDEX:
- draw_index_pixels( ctx, width, height, type, pixels );
- break;
- case GL_STENCIL_INDEX:
- draw_stencil_pixels( ctx, width, height, type, pixels );
- break;
- case GL_DEPTH_COMPONENT:
- draw_depth_pixels( ctx, width, height, type, pixels );
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_RGB:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- draw_color_pixels( ctx, width, height, format, type, pixels );
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
- }
- }
- else if (ctx->RenderMode==GL_FEEDBACK) {
- GLfloat color[4], texcoord[4], invq;
- color[0] = ctx->Current.IntColor[0] * ctx->Visual->InvRedScale;
- color[1] = ctx->Current.IntColor[1] * ctx->Visual->InvGreenScale;
- color[2] = ctx->Current.IntColor[2] * ctx->Visual->InvBlueScale;
- color[3] = ctx->Current.IntColor[3] * ctx->Visual->InvAlphaScale;
- invq = 1.0F / ctx->Current.TexCoord[3];
- texcoord[0] = ctx->Current.TexCoord[0] * invq;
- texcoord[1] = ctx->Current.TexCoord[1] * invq;
- texcoord[2] = ctx->Current.TexCoord[2] * invq;
- texcoord[3] = ctx->Current.TexCoord[3];
- FEEDBACK_TOKEN( ctx, (GLfloat) GL_DRAW_PIXEL_TOKEN );
- gl_feedback_vertex( ctx, ctx->Current.RasterPos[0],
- ctx->Current.RasterPos[1],
- ctx->Current.RasterPos[2],
- ctx->Current.RasterPos[3],
- color, ctx->Current.Index, texcoord );
- }
- else if (ctx->RenderMode==GL_SELECT) {
- gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
- }
- }
-
-
-
- /*
- * Compile OR Execute a glDrawPixels!
- */
- void gl_DrawPixels( GLcontext* ctx, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels )
- {
- GLvoid *image;
-
- if (width<0 || height<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glDrawPixels" );
- return;
- }
-
- /* Let the device driver take a crack at glDrawPixels */
- if (!ctx->CompileFlag && ctx->Driver.DrawPixels) {
- GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
- GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
- if ((*ctx->Driver.DrawPixels)( ctx, x, y, width, height,
- format, type, GL_FALSE, pixels )) {
- /* Device driver did the job */
- return;
- }
- }
-
- if (format==GL_RGB && type==GL_UNSIGNED_BYTE && ctx->FastDrawPixels
- && !ctx->CompileFlag && ctx->RenderMode==GL_RENDER
- && ctx->RasterMask==0) {
- /* optimized path */
- if (quickdraw_rgb( ctx, width, height, pixels )) {
- /* success */
- return;
- }
- }
-
- /* take the general path */
- image = gl_unpack_pixels( ctx, width, height, format, type, pixels );
- if (!image) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "glDrawPixels" );
- return;
- }
-
- if (ctx->CompileFlag) {
- gl_save_DrawPixels( ctx, width, height, format, type, image );
- }
- if (ctx->ExecuteFlag) {
- drawpixels( ctx, width, height, format, type, image );
- if (!ctx->CompileFlag) {
- /* may discard unpacked image now */
- free( image );
- }
- }
- }
-
-
-